#include "GameVectory.h"
#include <fstream>
void GameVectory() {
	if (IsWin(level) == 1) {
		cleardevice();

		ifstream file_check("assets/picture/vectory.png");
		if (file_check) {
			file_check.close();
			loadimage(&bgimage, _T("assets/picture/vectory.png"), windowWidth, windowHeight, false);
			putimage(0, 0, &bgimage);
		}
	}
}